A mailman uses a grappling hook to get on top of some floating blocks.

Grapple prototype #1

Feb 2014


Prototype for a platforming game about delivering mail with grappling hooks as the primary movement mechanic. The levels are tile-based and get baked to line segments at build-time for optimal grapple collision detection. This was followed up by grapple prototype #2 when I wasn't satisfied with some of the math.